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Poser
4 tutorial Tips for using Obj2Max and Max2Obj when working on Poser Morphs in 3dMax.
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The most important rule of Morph Target design is that all Morph Targets must have the same number of vertices as the original model segment. The scale of a Morph Target is always compared to the original model segment. The Scale may be larger or smaller in any of the axis but usually the edges of the Model segment will match the original so that the morph will blend smoothly. |
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1)
Launch 3DMax, Create a new Max file. |
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8)
Select a single component in the Max file and pull down File/Export
Selected (do not just use the "export" or you will get the
complete model) Choose the .obj format in the file type pull down. Did you rotate the model when importing? Select Rotate model to restore the model to Posers coordinate system. Did you use
scale when importing? If you used the import scale 100.0 setting as recomended
above then you will need to export with a Vertex scale: set at
0.01 to resize your model to Posers enviroment. Click Ok
to export the file. |
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10)
Repeat the exporting process until all modified components have been saved
with unique names. |
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I hope you find this info helpful, mike mccue
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