3d modeling and imaging

Boarder Zone
Graphics settings
and their relatationship to both the pixel dimensions and the color bit depth of skin textures
3d intro
3d art
3d games

a customized image of the Akiko character's headscreenshots
install info
downloads

   

 

 

Swapping Targa file skins is easy if you know how the Boarder Zone file structure is laid out. The info below may help you choose the Graphics settings that work best with the custom skins you collect. It is best to only swap texture maps of matching resolution and color depth but the game seems pretty tolerant of mismatches. I have success with using higher resolution skins on my favorite character by placing the hi res files of specific items into the relative lores directory.

 

Boarder Zone offers a choice of Graphics settings in the Options Menu. Each of the 4 Resolution choices employs only a few of the files found in each Characters folder. Here is a view of the file structure within the Aikiko Character directory.

The Akiko directory is divided into 4 subdirectoies:

hires
meres
lores
vlores


this subdirectory structure is used through out the Boarder Zone game and relates to the choices you have in the Graphics section of the Options Menu.
The basic Graphics Options are choosen under the Graphics Detail section.

The choices are:
Very High Quality_____uses the hires data
High Quality_________uses the meres data
Standard___________uses the lores data
Low_______________uses the vlores data
Custom................see below



 

Custom Graphics Options settings:

the custom menu has two categories:
Texture Resolution which is similar to the Graphics Detail choices but specifically determines the pixel dimensions of the texture maps that will be used and
Texture Quality which relates to color bit depth choices.

The Resolution choice selects which level of __res directories will be used during game play. Each __res directory includes a paired set of 24kbit and 256bit texture maps. The pixel dimensions or resolution of each pair of texture maps match regardless of color depth Quality.

The Resolution choices are:
Very High Quality_____uses the hires data
High Quality_________uses the meres data
Standard___________uses the lores data
Low_______________uses the vlores data

The Quality choices are:
24 bit Best____________uses the 24bit subdirectories
16 bit Standard________uses the 24bit subdirectories
8 bit Low_____________uses the 256 subdirectories
Compressed__________uses the 256 subdirectories

I have included this table to help you visualize the real behind the scene differences in the choices you can make. This should be especially interesting to Gamers who want to mix and match Resolutions for maximum efficiency and super graphics. I have been weighting the data load on the game by using hires skins on my rider and lores skins on the competition. You can also see that some items such as the __bind.tga files are larger than seems neccessary. It is tempting to use the lowest res binding skin regardless of the overall resolution setting.

 

                         
 
4 subdirectories within each character directory
targa file name
hires
medres
lores
vlores
pixels
sq
avg data
pixels
sq
avg data
pixels
sq
avg data
pixels
sq
avg data
24k
256
24k
256
24k
256
24k
256
_body.tga
128
   
64
   
32
   
16
   
_face.tga
256
   
128
   
64
   
32
   
_jacket.tga
512
   
256
   
128
   
64
   
_pants.tga
256
   
128
   
64
   
32
   
_gloves.tga
256
   
128
   
64
   
n/a
 
n/a
_bind.tga
512
   
256
   
128
   
n/a
 
n/a
                         
notes:
All the targa image map in the game are square. The dimensions are listed in pixels. For example the _jacket medium resolution targa image is a square measuring 256x256 pixels.
The pixel dimensions are related to the resolution choice. The avg data size is listed so that comparisons can be made if you are interested in mixing and matching.

Please contact Mike with any comments or questions.

 

   
   


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