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TD Farmyard Scramble

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a screen shot from the race
download Farmyard Scramble
see the included read me for install tips

Farmyard Scramble is a fresh new design that I created very quickly over a six day period. It is a fast course that looks real simple yet requires good timing to get a fast lap. When you learn the lines you will be tempted run WFO but to get a clean lap you will need to know when to go and when to hold back.

image of the Farmyard Scramble track layout

 

This track uses lots of ideas learned while riding other designer's tracks.
Features like the smooth flat turning areas and quick jumps over rough sections come from riding lots of laps on Limestone Mountain by Old_Robin.
The bumpy ruts and grooves are inspired by MCMNut's Dogbite SX. After many many laps on Dogbite I realized that the variety created by the ruts satisfied my appetite for multi line track layouts. I also learned that the racing is more competitive when the lines are so closely spaced.
The use of Placement maps for locating the trees and bushes is inspired By Maui Cool's vegetation tutorials and the recent scripting work of MCMNut and AMA_Dirttwister regarding vegetation file manipulations.
Riding Natural High by X_WFO has shown me how subtle but precise tree placement can help outline and guide you thru the course. Farmyard Scramble uses the vegetation in a variety of ways to outline the course where I might have previously used an object like a banner or haybale.
When I first saw Fixer's Crosstown it really struck me as cool because I am focusing my interests on making a "realistic" track. The houses in Farmyard Scramble are inspired by the great collection of objects FIXER made for Crosstown.

image of the Farmyard Scramble  main track area texture map

My previous tracks have been a mix of settings but they have all tended to be fantasy or surreal designs inspired by skateboarding surfing and bmx. In October 2001 My wife and I took a vacation drive on the Blue Ridge Parkway to see the leaves change. I spent most of the drive looking out the window observing the terrain and vegetation and what I came to discover is that almost everything other than true wilderness has been parceled and bordered with treelines or fences. I became fascinated with the notion that the patterns I was seeing could be used to help create a sense of realism in MCM2 tracks.

I began an enduro package called Bourbon Slur in November (Look for it someday :-) that depicted a small farm crossroads with several houses and fenced yards, a co-op and silos etc all surrounded by row crop fields and a desert. I made the mailbox, streetlamp, basketball hoop and power pole models at this time.
You will notice several large Agricultural theme models. The large materials dispersal tank station is a leftover from Alpina Twist experiments. Its one of the models that had to be removed before public release of the track. I was pleased to have it available for use here.
The water sprayer systems were built just for this track. I had a work related trip in the middle of this project and was lucky enough to observe several sprayers in real life while cruising on the interstate.
The barb wire fence was made for this track to compliment the treelines along the roadway.

Finally a texture map with tree shadows was rendered and added Then I made a panorama in Bryce and built a skycube with mountains and lots of fluffy clouds.

 

I think its a fun fun course. Check it out, find a line and hammer away on this one.


download Farmyard Scramble
see the included read me for install tips 
 

Thanks to all the Twisted Dirt crew for supporting my track design work by test riding the track, providing ghosts, and offering comments, suggestions, and encouragement

mike_mccue

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